![]() I’ve supported EPIC ever since(locked in subscriptions are the bane of the world for individuals outside of corporations). ![]() ![]() I had made the terrible mistake at the time of purchasing the unity license thinking I’d have all the time in the world to make a game, but ended up getting a job so it was basically money thrown down the drain. This was also around the time when Unreal Engine 4 was only $20 a month, cancel anytime, and Unity was $700 to a thousand+ a year locked in subscription. I was using UDK at the time for displaying 3d models, and was messing around with Unity learning coding, but Unreal Engine 4 grabbed me with its out-of-the-box capabilities, powerful material editor, and blueprints made a great transition from being primarily an artist to coding. I chose Unreal Engine 4 for a variety of reasons, the main one being I have been using it since it first came out. ![]()
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